The World Literacy Foundation estimates the economic and social cost of Illiteracy at US$ 1 trillion a year.
Pandemics are only exacerbating this problem by cutting off access to schools and community centers.
The world needs a literacy solution that is low-cost, scalable, and accessible in many different languages.
AutoCognita’s literacy learning platform makes it easy for governments and organizations to create localized literacy apps for mobile devices that work offline.
Learners can teach themselves to read in their local language via interactive, engaging and self-checking lessons.
Our mission is to help the nearly one billion illiterate children and adults achieve foundational reading skills so they and their communities can thrive.
We met on the XPRIZE portal in 2015 and quickly realized we had a shared mission and complementary skills. Frank’s are in technology and design; Dana’s are in education and curriculum development. We formed a team to compete in the Global Learning XPRIZE and the Adult Literacy XPRIZE and are humbled to say we were selected as one of eleven semi-finalists in the Global Learning XPRIZE and one of five finalists in the Adult Literacy XPRIZE.
Nearly one billion people around the globe cannot read or write a simple sentence.
To help address this crisis, the world needs a literacy solution that is low-cost, scalable, and accessible in different languages.
AutoCognita has created such a solution — a mobile literacy platform.
Our platform is neutral in terms of language, culture, or age group.
We have developed a set of interactive teaching templates that can accommodate a wide variety of images, text, and audio. Our templates were designed to help teach and reinforce foundational reading skills such as alphabet, phonics, vocabulary, sentences, and comprehension.
We help governments and organizations rapidly and economically create interactive literacy apps in the local language that work offline.
Here's how we do it.
Flexible, Interactive Teaching Screens
Our literacy platform is built on interactive teaching screens that offer a dynamic learning experience for a wide variety of educational needs and ages. Each screen is a template that supports images and content from literacy workbooks in any phonetic language.
Progress Tracking and Gamification
Progress tracking screens keep track of learning progress.
The app is gamified with certificates and badges to keep students engaged and motivated to continue learning.
Platform for Creating Mobile Literacy Apps
We help governments and organizations cost-effectively create engaging, interactive apps from existing literacy content.
Try the demo created from one lesson in this book for Kenyan students.
We are looking for partners who share our mission of helping children and adults achieve foundational reading skills so they and their communities can thrive.
We look to build coalitions with companies and organizations that can bring the following assets to make pilot projects happen:
- literacy program
access to students
Sounds like your company or organization?