© 2015-2020 AutoCognita

photo%20-%20thousands%20of%20refugees_ed
We have the only literacy platform that helps countries create localized literacy curriculum for offline mobile devices
ALXP_Team-Badges_Finalist.png
AutoCognita is one of five finalists in the Adult Literacy XPRIZE and a semifinalist in the Global Learning XPRIZE
 

WHAT WE DO

We help governments and organizations rapidly and economically create interactive literacy apps in the local language

 

Nearly 1 billion people around the world cannot read or write a simple sentence.

The World Literacy Foundation estimates the economic and social cost of Illiteracy at US$ 1 trillion a year.

The pandemic is only exacerbating this problem by cutting off access to schools and community centers.

The world needs a literacy solution that is low-cost, scalable, and accessible in many different languages.

AutoCognita’s literacy learning platform makes it easy to create localized literacy apps for mobile devices that work offline.

Learners can teach themselves to read at home, in their local language, via interactive, engaging and self-checking lessons.

AutoCognita’s mission is to help 1 billion illiterate children and adults achieve foundational reading skills so they can reach their full potential
 

HOW WE DO IT

Progress Tracking and Gamification

Progress tracking screens keep track of learning progress.

The app is gamified with certificates and badges to keep students engaged and motivated to continue learning.

ProgressTrackingScreens.png

Flexible, Interactive Teaching Screens

The platform is built on six interactive teaching screens that offer a dynamic learning experience

for a wide variety of educational needs and ages.

Flexible, Interactive Teaching Screens

Progress Tracking and Gamification

Progress tracking screens keep track of learning progress.

The app is gamified with certificates and badges to keep students engaged and motivated to continue learning.

Progress Tracking Screens

Template for Digitizing Literacy Curriculum

We can help governments and NGOs cost-effectively convert their literacy textbook into an interactive mobile app.

KinyarwandaBook2.png
KinyarwandaBook3.png
KinyarwandaBook4.png
 

WHAT'S HAPPENING

June 24, 2020

AutoCognita pitched at the YPO|XPRIZE Impact Engine

AutoCognita was selected as one of five XPRIZE teams to pitch to YPO members during the YPO|XPRIZE Impact Engine. Over two hundred YPO members from around the world attended the virtual event. 

After the pitch, several YPO members expressed interest in supporting us. We are currently in discussions with YPO members about running literacy pilots in Africa, India, and Latin America.

We are grateful to YPO and XPRIZE for their support in helping AutoCognita achieve its mission of creating universal literacy.

YPO XPRIZE.png

May 13, 2020

AutoCognita pitched at The EdTech Hub’s Covid-19 Pitch Day

The EdTech Hub’s mission is to accelerate progress toward ending the global learning crisis by increasing the use of evidence to inform decision-making about educational technology. The Hub is funded by the UK Department of International Development, the World Bank, and the Bill and Melinda Gates Foundation.

The EdTech Hub recognized AutoCognita’s literacy learning platform as a potential solution to the educational crisis brought on by the pandemic and selected us to pitch virtually at the first Covid-19 Pitch Day. 

After the event, people from USAID and The Catalyst Foundation reached out to us to explore potential partnerships.
 

EdTechHub2.png

May 6, 2020

AutoCognita presented at Global Digital Development Forum

AutoCognita was selected to present our literacy learning platform at the Global Digital Development Forum, co-organized by USAID, Chemonics, Digital Impact Alliance, IntraHealth International, TechChange, and Save the Children. The forum, held virtually due to Covid-19, brought together stakeholders who were interested in using digital technology to achieve the 2030 Sustainable Development Goals.

GDDF2.png

December 9, 2019

Tap Tap Read is now available on Google Play

AutoCognita is very excited to announce that Tap Tap Read, our literacy app for youth and adults, is now available for free on Google Play! 

Tap Tap Read empowers low-literate youth and adults to teach themselves basic reading skills with short, interactive lessons that are fun and engaging. Lessons on alphabet, phonics, vocabulary, fluency, and comprehension help students become solid readers.

 

Features

  • Lessons work offline once app is downloaded

  • Most lessons take less than 5 minutes to complete

  • Friendly clean design helps students focus on lesson

  • Curriculum based on science of reading

Curriculum

  • Alphabet - 26 letters of English alphabet

  • Phonics - 42 phonic sounds

  • Vocabulary - 400 common reading words; compound words; contractions; word endings; prefixes and suffixes; syllables

  • Comprehension - read and understand fiction and nonfiction stories

  • Fluency - read stories out loud to boost reading speed and accuracy

Download the app today and check it out for yourself:

https://play.google.com/store/apps/details?id=com.autocognita.taptapread

Screen shots in square picture.png

November 8, 2019

AutoCognita presented at UNESCO’s 5th Annual Asia-Pacific Meeting on Education 2030

We were honored when UNESCO invited AutoCognita to give a presentation about our mobile literacy app at the 5th Annual Asia-Pacific Meeting on Education 2030 (APMED) held in Bangkok, Thailand on Oct 1-4, 2019. 

The meeting specifically focused on two targets within Sustainable Development Goal 4:

Target 4.1 - ensure that all girls and boys complete free, equitable and quality primary and secondary education leading to relevant and effective learning outcomes

Target 4.6 - ensure that all youth and a substantial proportion of adults, both men and women, achieve literacy and numeracy

After the four-day meeting, we came away with an even stronger belief that AutoCognita’s solution— providing literacy lessons on mobile devices— was key to reaching SDG 4.6 by 2030. Teachers simply cannot scale to meet the learning needs of 750 million low-literate youth and adults. Teachers can’t scale, but an app can.

Our presentation at UNESCO focused on three core strengths of our literacy app—its pedagogy, design, and modularity. A strong pedagogy is the backbone of our app. We teach reading using a structured, step-by-step method backed by science. A strong pedagogy combined with a flexible, modular design allows our app to be easily localized to other languages. 

After our presentation, several organizations contacted us to explore running pilots in Thailand, Mongolia, China, and Pakistan.

If you are interested to learn more about our app or presentation, please contact us to set up a time to talk. We’d love to hear from you.

UNESCO Picture.jpg

June 22, 2018

AutoCognita named 1 of 5 finalists in $7M Barbara Bush Foundation Adult Literacy XPRIZE

Tomorrow, at the 2018 American Library Association (ALA) Annual Conference and Exhibition in New Orleans, XPRIZE—the global leader in designing and operating world-changing incentive competitions—and its sponsors, will award $100K to each of the five finalist teams in the $7M Barbara Bush Foundation Adult Literacy XPRIZE, presented by the Dollar General Literacy Foundation. Launched in 2015, the competition challenges teams to develop mobile applications for existing smart devices that result in the greatest increase in literacy skills among participating adult learners...

AutoCognita (Hong Kong, China) - Led by Frank Ho, the team applies the constructivist learning approach to engage learners through action. Adult learners effectively acquire basic literacy, numeracy and life skills through a comprehensive curriculum and sound pedagogy.

YPO XPRIZE.png

July 18, 2017

AutoCognita only team in history to reach semifinals in two XPRIZEs

AutoCognita, an EdTech innovator with a mission to change lives by delivering scalable literacy solutions to underserved adults and children around the world, competed in both the Adult Literacy XPRIZE and the Global Learning XPRIZE.  It is the only team reaching the semifinals in both competitions, marking the first time in XPRIZE history that a single team has reached this milestone in two separate XPRIZE challenges.

Pictured above:

Left:    Dana Rozier - Head of Content

Right:  Frank Ho - CEO

YPO XPRIZE.png

KEEP IN TOUCH

Send a message
Subscribe to our mailing list
Get It On Google Play.png

Thanks! Message sent.